Case Study: Stella IT × PacketStream
Improving network architecture for the reliability and scalability of game hosting infrastructure: how Always-On DDoS mitigation and DIA cut average latency by 30%+ and reached 99.99% availability.
1 min readPacketStream


About the customer
Founded in 2017, Stella IT has built expertise in network infrastructure operations and hosting, with a focus on Minecraft-based multiplayer game hosting. Its goal is to keep delivering stable, scalable hosting infrastructure in a changing cloud environment.
The challenge
- Growing traffic caused network bottlenecks and rising latency.
- Repeated DDoS attacks made the service unstable.
- Bandwidth limits and inefficient routing held back scaling.
- Some segments saw dropped sessions and outages.
The solution
PacketStream analyzed the customer's network and delivered DDoS Mitigation infrastructure together with optimization based on Direct Internet Access (DIA).
DDoS Mitigation · Always-On Inline
- Real-time traffic monitoring
- Automatic mitigation of large volumetric and application-layer attacks
- No service interruption during attacks
- Policies and filtering tuned to game traffic patterns
Direct Internet Access (DIA)
- Direct connections to major domestic ISPs
- Optimized routing reduced average latency by more than 30%
- Stable throughput and bandwidth during traffic peaks
Results
- Lower average latency
- 30%+
- Availability under peak traffic
- 99.99%
- DDoS protection
- Always-On
- Downtime under attack
- 0
Optimized domestic backbone routing reduced average latency by more than 30%, and 99.99% service availability was maintained even under peak traffic. Better game hosting quality also lifted customer satisfaction and retention.
What's next
Building on this infrastructure, Stella IT is expanding beyond Korea into global game hosting. PacketStream will keep providing optimized infrastructure and protection for customers who need high availability and strong security.
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